High ROI Data Science

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High ROI Data Science
Game Theory For Decision Support Part 2: Advanced Decision Games and Graphs

Game Theory For Decision Support Part 2: Advanced Decision Games and Graphs

Vin Vashishta's avatar
Vin Vashishta
Feb 19, 2022
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High ROI Data Science
High ROI Data Science
Game Theory For Decision Support Part 2: Advanced Decision Games and Graphs
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In the last post, I used a very simple game to introduce some of the concepts of advanced games. I talked about Game Theory (GT) for Decision Support Systems (DSS) and loosely defined a few terms while telling the story of the Prisoner's Dilemma:

  • Heuristics

  • Bias

  • Dominant Strategy

  • Rational and Irrational Actors

  • Strategies (GT Definition)

  • Nash Equilibrium

  • Decision Space

  • Competitive and Collaborative Strategies

  • Zero-Sum Games

  • Destabilizing Mutations

I concluded by introducing the disadvantages of incomplete information and the experimental process DSSs introduce into the game.

Main Points of This Post:

  • Real-world games involve multiple players and happen over time, increasing the complexity of the game.

  • Games can be represented using graphs.

  • Graphs allow us to present games to decision-makers so they can provide expert information.

  • Simple games and graphs are easy to simulate, and the DSS can run with low levels of human intervention.

  • Frequent complex games provide enough data to create quality DSSs and quickly improve based on expert feedback. Over time, the level of human intervention decreases.

  • Infrequent complex games have irreducible complexity. DSSs can improved decision quality but will never operate autonomously.

  • Using all three approaches, we can build high-quality DSSs.

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